Welcome to the Mediocres – Building with Bevy
By
Jörn Krausen

By
Jörn Krausen
Hello and welcome!
This blog is the start of our journey into game development using Bevy, a modern, data-driven game engine built in Rust. We're excited to explore what Bevy offers—from its powerful ECS (Entity Component System) to its focus on performance, modularity, and flexibility.
Our goal is to build a game from the ground up using Bevy. Along the way, we’ll share insights, technical breakdowns, design decisions, and lessons learned. Whether it's procedural world generation, custom rendering, or gameplay systems, we want this devlog to be a transparent and useful resource for fellow developers and curious readers alike.
Thanks for stopping by—we’re just getting started!