The Mediocres

Welcome to the Mediocres – Building with Bevy

This image is a 2D pixel art-style illustration featuring a hexagonal tile map. The hex tiles are arranged in a staggered grid and display three distinct terrain types: bright green grass, deep blue water, and rugged gray stone. The grass tiles dominate the outer regions, while a river-like formation of connected water tiles flows through the center. Stone tiles are scattered naturally around the water, creating a visually balanced terrain layout. The background is a dark navy, making the vibrant tiles stand out. The image evokes the feel of a classic strategy or simulation game map.
By
Jörn Krausen

Hello and welcome!
This blog is the start of our journey into game development using Bevy, a modern, data-driven game engine built in Rust. We're excited to explore what Bevy offers—from its powerful ECS (Entity Component System) to its focus on performance, modularity, and flexibility.

Our goal is to build a game from the ground up using Bevy. Along the way, we’ll share insights, technical breakdowns, design decisions, and lessons learned. Whether it's procedural world generation, custom rendering, or gameplay systems, we want this devlog to be a transparent and useful resource for fellow developers and curious readers alike.

Thanks for stopping by—we’re just getting started!